/*----------------------------------------------------------------------------*\
| /gamemode/scoring.lua                | scoring system                  | SHD |
\*----------------------------------------------------------------------------*/

scoredata								= {}
	scoredata.generators				= {}
		scoredata.generators.repaired	= {	t="Repaired",	v=2000	}
		scoredata.generators.refilled	= {	t="Refilled",	v=2000	}
		scoredata.generators.destroyed	= {	t="Destroyed",	v=2000	}
	scoredata.zombies					= {}
		scoredata.zombies.killed		= {	t="Killed",		v=2000	}
	scoredata.self						= {}
		scoredata.self.died				= {	t="Died",		v=2000	}
		scoredata.self.healed			= {	t="Healed",		v=2000	}
	scoredata.others					= {}
		scoredata.others.killed			= {	t="Killed",		v=2000	}
		scoredata.others.healed			= {	t="Healed",		v=2000	}
		scoredata.others.revived		= {	t="Revived",	v=2000	}
	scoredata.npcs						= {}
		scoredata.npcs.killed			= {	t="Killed",		v=2000	}

if (SERVER) then

score									= {}
	score.generators					= {}
		score.generators.repaired		= {}	// TODO
		score.generators.refilled		= {}
		score.generators.destroyed		= {}
	score.zombies						= {}
		score.zombies.killed			= {}
	score.self							= {}
		score.self.died					= {}	// TODO
		score.self.healed				= {}	// TODO
	score.others						= {}
		score.others.killed				= {}	// TODO
		score.others.healed				= {}	// TODO
		score.others.revived			= {}	// TODO
	score.npcs							= {}
		score.npcs.killed				= {}

end
